Skull Rogue Experience

Hello and welcome to my Skull Rogue Experience. A filmaholic gamer review in which I express my own rookie gamer experiences with various games. Skull Rogue is next and it’s a slightly different RPG experience compared to my previous ones. Why? Well, because of several reasons really.

First and foremost this is my first rogue-like game in my Filmaholic gamer reviews. Indeed. My colleague The Italian Guy already did a bunch of reviews, and you can go ahead and check them out here at IndieGala. My personal favorite is the review about For The King, which you can read again here. But yeah. He’s great.

My Skull Rogue Experience In The Middle Of Turmoil

A disclaimer is needed here I feel. When I started with Skull Rogue I was on bed rest after spending few days in the hospital. It’s not COVID-related, and I’m fine now. But I really needed that let’s just say mindless distraction from the pain and the boredom after I came home. And Skull Rogue proved to be the right remedy for me. And why wouldn’t it be? The game is quite smaller in size, compared to most of the I play. It didn’t require busting out my PlayStation console. And I could play it while I was tucked in bed, with my laptop on my… lap. A great time-killing game that came to me at the perfect moment.

Secondly, this is my first game in my Filmaholic gamer review repertoire that I play with a skeleton character. I called him Ash, after Bruce Cambell’s character in Army Of Darkness. But yeah. I played as a pathogen in the Plague Inc: Evolved (check it out here). So right now, a skeleton didn’t seem so weird to me.

Oh and don’t let me forget. Skull Rogue is a freebie here at IndieGala and if you’d like to check it out… You can do that here. Just click, get the game for yourself and enjoy.

My Skull Rogue Experience Was Repetitive But Fun

First and foremost let me just mention that I liked that I didn’t need extensive strategies, complicated gameplay and countless other characters to interact with. No, my Skull Rogue experience required mindless fun that turned into repetitive fun. All I had to do is run, kill some skeletons, and move into different rooms. As basic as it gets really.

And there are quite a lot of rooms in this game, but after a while, they all started to look the same. Some had spiderwebs, some had spikes but after a while, they all looked the same. I don’t know why. Could be my boredom which turned into frustration later on. And perhaps it’s because of the lack of tutorial, but in the first 78 tries, I died constantly.

I died and I died, and the Groundhog day-like experience became tiresome after a while. For the life of me, I couldn’t figure out how such a seemingly easy game will kick my butt so much. But after a while, I got the hang of it. I think anyway. Going backward did help a bit, but I found the most effective way of actually killing the enemies is to attack them one by one. I simply couldn’t kill them when they’re in packs, and their herd strategy worked like a charm on me.

So I figured it’s best to divide and conquer if you will and try to fight them when they’re solo. I tried the Hero plus option for a while but I didn’t really see a significant difference I went back to my usual stuff. And for the most part, I tried to keep my Attack range/Health recovery up. Those are the options that seemed the most effective anyway.

Not Much Of A Plot, Not Muck Of A Skill

That’s another thing that’s different from my usual gaming experiences. This is probably one of the few games I’ve played that I don’t really have much of a story/plot or any other narrative. Let alone development in those departments. Which ultimately diminished my skills if I can call them that. For the most part, I had a sword and helmet on me, and that made my combat that much basic.

There are no interactions here and no going back. You have to move up the rooms and that’s it. Look… I’ve said this before, I’ll say it again. Puzzle/Point and Click games are still by far my favorite. In them, you get to use your brain cells at least. Sure they’re also basic on some level, but over here in Skull Rogue, the graphics are really old school. Which I thought was a charming move at first but after it became heavy on my eyes. I guess we’re so used to excellent graphics that we sneer at the small indie games like Skull Rogue.

Skull Rogue Experience

Practice Does Make For… Improvement

Not perfection. Improvement. But much like with everything else, after the 96th try, you’ll try to pick up some cues and notice some differences. For instance, the enemies are quick and viscous. They’re practically the same in every room, but the gear is the one that’s changing. And you need to be quick(er). If you can of course. There’s no shame in running too. Because if you’re unprepared for an attack, they sure are. So, be careful and run if you’re caught off guard. I know I did. However, despite the simplicity and the unexpected hardships, I experience in my gameplay I enjoyed it. It took my mind off a lot of things, and despite the repetition, it gave me precious moments of basic gaming fun.

That’s My Skull Rogue Experience. What’s Yours?

Let me know if you’re a fan of Skull Rogue. It’s a freebie here at IndieGala, and feel free to share your impressions with us. We’d love to know more about your Skull Rogue experience. Don’t be shy! Get the freebie here at IndieGala.

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