Battle Of 2D Versus 3D? Here’s the “Flat” Answer

You may have already put in your two cents about the 2D versus 3D Zelda debate. That’s cool.

We just stumbled upon some indie developers that put their money where their mouth is. The awesome people at Fat Panda made their 2D/3D arguments through an indisputable medium that we all love.

If you’re wondering what we’re talking about, then you obviously still need to play Flat Kingdom, the recently released action-adventure indie game that took the 2D versus 3D debate by the horns, and immediately grabbed our attention.

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“We strongly looked for a unique style in the game, featuring cute characters with personality, and the levels with parts that can make you appreciate the environments,” explains Gerardo García, Fat Panda’s CEO.  “If you like challenging games with lots of collectible stuff and the flavor of Nintendo classics, you will love it.”

While a passing glance at Flat Kingdom may conjure memories of Super Mario and The Legend of Zelda, those aren’t actually the titles that inspired the game.

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“The first inspiration was the book Flat Land by Edwin Abott Abott and the idea of a rock-paper-scissors kind of game, but with geometry and colors involved,” muses García. “While we were creating the characters, we got the idea of the paper pop-up like style because the premise of the 2D versus 3D world was very clear, so we moved forward in that direction with numerous iterations.”

The dimensional debate in gaming has been raging for as long as we can remember across several different titles. It’s usually those with an affinity for the retro feel of a game facing off with the more evolutionary types. It’s a strong debate that probably won’t wane anytime soon and a creative backdrop for Flat Kingdom.

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“It’s an actual metaphor for the battle of trends between 2D and 3D graphics but at the end they make a great mix,” argues García. “Also the main theme of Flat Kingdom is the search for the truth. Not only the origin of Flat, but also to know about the kidnapping of the princess, the meaning of the jewels and the history of the Flat Kingdom.”

Regardless of García’s opinion, the team at Fat Panda don’t intend on making a game with biased opinions.

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“We hope to make an update in the future where you play the campaign as Hex, the villain, to know more about the other side of the story,” says García. “If you end the game with 100% you will know that the story has more secrets unfolding. We would like to revisit the world of Flat Kingdom in the upcoming years, also to explore more about the interaction between 2D/3D gameplay-wise and making an even greater game.”

Flat Kingdom is Fat Panda’s first title and García told us about some of the lessons the team learned in its creation and how the team almost went half-mad learning them.

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“The damn Flat Forest!” exclaims García. “We invested between 6 to 9 months in the first part of that stage. Later we learned that the first level was the last you make in videogames. So we were trying to decide between creating the mechanics and dynamics of the level and destroy it and creating it again, because with the new skills added to the protagonist nothing would make sense. The first level was insane because the team and everyone wanted to go on, but it seemed that it was never ending. When we finished it, we recovered our sanity.”

As any indie dev out there knows, making a game is no piece of cake. But we’ve got two thumbs up for Flat Kingdom and we’re excited to see what more Fat Panda has in store for the future.

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Flat Kingdom is available on IndieGala for a limited 50% discount! Grab it now and leave your convictions on 2D versus 3D behind you. This is a game to just enjoy!